
#Rimworld royalty existing save mods#
So it should be compatible with any mods that change or add to royalty, titles or permits.
#Rimworld royalty existing save mod#
This mod or any of my mods will never touch base game content. It is a good practice not to remove mods from an ongoing game. May cause issues if removed from an existing save (I'd recommend you return all permits and ensure no soldiers from these permits are on the map before removing the mod, you should get a one time red error saying the game couldn't find the old permits but that should be it). Maintain a Rimworld with no conflicting permit mods (this mod will take this on and ensure compatibility) Feature complete (I'm actually quite happy with all that is added and can't really see what else I could add, or anything else that wouldn't simply be repeated stuff, recommendations always welcome though). call large trooper team requires call trooper team) Medical support will arrive via a shuttle.Įnduring or Large variants require the original team as a prerequisite (e.g. You are expected to keep them safe and if they die in battle you'll receive a significant goodwill penalty (between -3 (soldier) to -12 (civilian) per death depending on the class (it'll vary when moving towards natural goodwill). You can control them just as if they were your own colonists but the support will not do most non-combat/medical work. They will arrive with a reasonable supply of medicine that they will use directly from their inventory when treating. Keep this in mind when using this permit (it isn't as on point as the military aid, again for balancing).Īllows you to call empire civilians and soldiers to help you deal with medical emergencies, treatment and surgeries your colony may need over a few days. Soldier support will arrive via a shuttle, the shuttle system in game generally lands at landing pads (using the landing beacons), near your structures if you have a base built or randomly on the map if no structures/home area is detected. You are expected to keep them safe and if they die in battle you'll receive a small goodwill penalty (between -3 to -5 per death depending on the soldier class (it'll vary when moving towards natural goodwill), this balances these permits from the standard military aid which allows them to die consequence free).

You can control them just as if they were your own colonists but the support will not do most non-combat work. Rearranges permits added by other mods in the Permits Tab to ensure no overlapping and compatibility with supported mods (please report any problems here and I'll write a patch).Īllows you to call empire soldiers to help fight for or defend your colony for a few days.

Adds additional permits if supported mods are detected (see 'Compatibility' for more details)


Hopefully you enjoy the mod none the less. Balance is critical to me as I am a vanilla player and I'll try to ensure nothing is unbalanced but ultimately I have a goal in mind for the content I am adding so what I consider balanced may not always be what you'd consider balanced. I figure that if I enjoy what I've added, others may too so I to post my mods to the workshop. I love to add content to this game that I feel is missing or that I'd like expanded. A simple mod that adds new highly balanced permits to the game to be used by your royals.
